Alex discusses the importance of fighting game stories, what he thinks about bringing in guest characters, the creation of movesets and fighting styles, and ponders which character will end up being the safe pick for those familiar with other fighting games.
Andrew talks game selection, future prospects, and pricing. He also delves into the localization process and UFO Interactive's efforts to "keep the games as true to their original form as possible."
Pixel touches on past efforts to bring Cave Story to a console, his development process, why he chose to focus on pixel art, the status of his RPG, current projects, future plans, and much more!
Peter Dassenko talks about Bonk's transition from 2D to 3D, the new modes and gimmicks in Bomberman Live Battlefest, and how Hudson makes sure that sequels to its popular franchises always feel right despite the many changes each follow-up brings to the table.
Nippon Ichi Software president Souhei Niikawa discusses his company's future plans, ponders the prospect of finally giving Asagi her own game, and talks about what inspired NIS to develop two of its newest franchises, Z.H.P. and Cladun.
NIS America's Ryuta Sato tells us how Ar tonelico Qoga's localization will be different, talks about why censorship will not be an issue, explains what the new title means, and much more.
Jody Mahler talks about Gundemonium Collection, the localization process, and Rockin' Android's future plans.
Harusato Akenaga tells us about his company's relationship with Gust and Idea Factory, explains why the Hayarigami series was never brought over, and reveals where he stands with Ar tonelico III.