Andrew talks game selection, future prospects, and pricing. He also delves into the localization process and UFO Interactive's efforts to "keep the games as true to their original form as possible." |
Peter Dassenko talks about Bonk's transition from 2D to 3D, the new modes and gimmicks in Bomberman Live Battlefest, and how Hudson makes sure that sequels to its popular franchises always feel right despite the many changes each follow-up brings to the table. |
NIS America's Ryuta Sato tells us how Ar tonelico Qoga's localization will be different, talks about why censorship will not be an issue, explains what the new title means, and much more. |